
export class GameEvent {

    public static SAVE_GAME_DATA = 'saveGameData';//保存游戏数据

    /**触摸事件 */
    public static GAME_TOUCH_START = 'gameTouchStart';
    public static GAME_TOUCH_MOVE = 'gameTouchMove';
    public static GAME_TOUCH_END = 'gameTouchEnd';
    public static GAME_TOUCH_CANCLE = 'gameTouchCancle';

    /**放置格子事件 */
    public static PLACE_GRID_START = 'placeGridStart';//放置格子开始
    public static PLACE_GRID_MOVE = 'placeGridMove';//放置格子移动
    public static PLACE_GRID_END = 'placeGridEnd';//放置格子结束
    public static CLEAR_AREA_DATA = 'clearAreaData';//清除区域数据
    public static PLACE_GRID_FINISH = 'placeGridFinish';//放置完成

    /**武器事件 */
    /**点击武器 */
    public static WEAPON_CLICK = 'weaponClick';
    /**放置武器列表刷新*/
    public static PLACE_WEAP_UPDATE = 'placeWeapUpdate';
    /**放置武器移动中 */
    public static PLACE_WEAP_MOVING = 'placeWeapMoving';
    /**放置武器完成 */
    public static PLACE_WEAP_END = 'placeWeapEnd';

    /**添加武器到移动的容器中 */
    public static ADD_WEAP_MOVE = 'ADD_WEAP_MOVE';

    /**武器抖动 */
    public static WEAPON_SHAKE = 'WEAPON_SHAKE';
    /**武器抖动停止 */
    public static WEAP_STOP_ANi = 'PLACE_WEAP_END_ANi';
    /**武器升级 */
    public static WEAPON_UPGRADE = 'WEAPON_UPGRADE';
}


